KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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AFoodHolder 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : AFoodHolder (모든 상속된 멤버들도 포함합니다.)

ActivatedHeightOffsetAFoodHolderprotected
AFoodHolder()AFoodHolder
AnswerFoodIndexAFoodHolderprotected
BeginPlay() overrideAFoodHolderprotectedvirtual
bIsActivatedAFoodHolderprotected
BoxCollisionAFoodHolder
CheckFood(class AFood *TargetFood)AFoodHolderprivate
CheckPartialAnswer(const struct FFoodCapsuleData &TargetData, bool &bOutCityCorrect, bool &bOutFoodCorrect)AFoodHolderprivate
CurTargetAFoodHolderprotected
GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const overrideAFoodHolderprotectedvirtual
HoldPosAFoodHolder
IndexAFoodHolder
MeshComponentAFoodHolder
Multicast_ShowResultPopup(int32 CorrectAnswerIndex)AFoodHolder
Multicast_ShowWrongPopup(const FString &FoodName)AFoodHolder
OnActivate(bool bSuccess)AFoodHolder
OnFoodBoxOverlapBegin(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)AFoodHolderprivate
OnRep_CurTarget()AFoodHolderprivate
OnRep_IsActivated()AFoodHolderprivate
RotationSpeedAFoodHolderprotected
SetAnswerFoodIndex(int32 InAnswerFoodIndex)AFoodHolder
Tick(float DeltaTime) overrideAFoodHolderprotectedvirtual
TryIdxAFoodHolderprotected
UpdateActivateState(bool State)AFoodHolderprivate