KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
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ALingoGameState 멤버 목록
다음에 대한 모든 멤버의 목록입니다 :
ALingoGameState
(모든 상속된 멤버들도 포함합니다.)
AddWrongListenAnswer
(int32 Value)
ALingoGameState
AddWrongReadAnswer
(int32 Value)
ALingoGameState
ALingoGameState
()
ALingoGameState
BeginPlay
() override
ALingoGameState
protected
virtual
bIsTimerActive
ALingoGameState
protected
Bot
ALingoGameState
private
DecreaseMissionTimer
(const float InValue)
ALingoGameState
GetBotInfo
() const
ALingoGameState
inline
GetCurrentQuestType
() const
ALingoGameState
inline
GetLifetimeReplicatedProps
(TArray< FLifetimeProperty > &OutLifetimeProps) const override
ALingoGameState
protected
virtual
GetListenScenarioData
() const
ALingoGameState
inline
GetReadScenarioData
() const
ALingoGameState
inline
GetRemainMissionTime
()
ALingoGameState
inline
GetRoomId
()
ALingoGameState
inline
GetRoomLevel
()
ALingoGameState
inline
GetTimeTaken
()
ALingoGameState
inline
GetWrongListenAnswerNum
()
ALingoGameState
inline
GetWrongReadAnswerNum
()
ALingoGameState
inline
IsQuestIng
()
ALingoGameState
inline
ListenResult
ALingoGameState
ListenScenarioData
ALingoGameState
Multicast_SetAllCompassVisibility
(bool bVisible)
ALingoGameState
Multicast_SetCompassVisibilityByClass
(TSubclassOf< AActor > ActorClass, bool bVisible)
ALingoGameState
Multicast_SetCompassVisibilityByTag
(FName Tag, bool bVisible)
ALingoGameState
Multicast_ShowListenQuestPopup
(const FResponseListenScenario &InScenarioData)
ALingoGameState
protected
Multicast_ShowReadQuestPopup
(const FResponseReadScenario &InScenarioData)
ALingoGameState
protected
Multicast_UpdateQuestType
(const EQuestType InQuestType)
ALingoGameState
protected
MulticastRPC_SendChat
(FResponseUserMe sendUser, const FText &inMessage, int32 PlayerIndex)
ALingoGameState
OnListenResultUpdated
ALingoGameState
OnMissionTimerEnd
()
ALingoGameState
private
OnQuestScenarioDataUpdated
ALingoGameState
OnReadResultUpdated
ALingoGameState
OnRep_ListenResult
()
ALingoGameState
protected
OnRep_ListenScenarioData
()
ALingoGameState
protected
OnRep_ReadResult
()
ALingoGameState
protected
OnRep_ReadScenarioData
()
ALingoGameState
protected
OnRep_RoomId
()
ALingoGameState
protected
OnRep_RoomLevel
()
ALingoGameState
protected
OnRoomIdUpdated
ALingoGameState
OnRoomLevelUpdated
ALingoGameState
QuestType
ALingoGameState
protected
ReadResult
ALingoGameState
ReadScenarioData
ALingoGameState
RemainMissionTime
ALingoGameState
protected
ReqListenResult
ALingoGameState
ReqReadResult
ALingoGameState
RoomId
ALingoGameState
protected
RoomLevel
ALingoGameState
protected
SetAllCompassVisibility
(bool bVisible)
ALingoGameState
SetCompassVisibilityByClass
(TSubclassOf< AActor > ActorClass, bool bVisible)
ALingoGameState
SetCompassVisibilityByTag
(FName Tag, bool bVisible)
ALingoGameState
SetListenScenarioData
(const FResponseListenScenario &InResponseData)
ALingoGameState
SetReadScenarioData
(const FResponseReadScenario &InResponseData)
ALingoGameState
SetRoomLevel
(int32 InRoomLevel)
ALingoGameState
StartMissionTimer
(float TimeLimit)
ALingoGameState
StopMissionTimer
()
ALingoGameState
Tick
(float DeltaSeconds) override
ALingoGameState
virtual
TimeLimit
ALingoGameState
private
TryListenAnswerData
ALingoGameState
UpdateRemainMissionTime
(const float InTimeLimit)
ALingoGameState
WrongListenAnswerList
ALingoGameState
WrongReadAnswerList
ALingoGameState
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8