KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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ANetworkBroadcastActor 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : ANetworkBroadcastActor (모든 상속된 멤버들도 포함합니다.)

ANetworkBroadcastActor()ANetworkBroadcastActor
Get(const UObject *WorldContextObject)ANetworkBroadcastActorstatic
GetLocalBroadcastManager() constANetworkBroadcastActorprivate
InstancesANetworkBroadcastActorprivatestatic
Multicast_SendDoorMessage(int InDoorIndex, bool bOpen, AActor *EventInstigator)ANetworkBroadcastActorprotected
Multicast_SendHitStop(AActor *Target, EDamageType Type)ANetworkBroadcastActorprotected
Multicast_SendKnockback(AActor *Target, AActor *KnockbackInstigator, EDamageType Type, float Resistance)ANetworkBroadcastActorprotected
Multicast_SendTeleportAllPlayers(const FTransform &TargetTransform)ANetworkBroadcastActorprotected
Multicast_SendTutorMessage(const FText &Message)ANetworkBroadcastActorprotected
Multicast_SendUpdateMissionTimerState(bool bIsActive, float TimeLimit)ANetworkBroadcastActorprotected
Multicast_SendWeightSwitch(int InButtonIndex, bool bActive)ANetworkBroadcastActorprotected
SendDoorMessage(int InDoorIndex, bool bOpen, AActor *EventInstigator)ANetworkBroadcastActor
SendHitStop(AActor *Target, EDamageType Type, AActor *EventInstigator)ANetworkBroadcastActor
SendKnockback(AActor *Target, AActor *KnockbackInstigator, EDamageType Type, float Resistance, AActor *CallInstigator)ANetworkBroadcastActor
SendTeleportAllPlayers(const FTransform &TargetTransform, AActor *EventInstigator)ANetworkBroadcastActor
SendTutorMessage(const FText &Message, AActor *EventInstigator)ANetworkBroadcastActor
SendUpdateMissionTimerState(bool bIsActive, float TimeLimit, AActor *EventInstigator)ANetworkBroadcastActor
SendWeightSwitch(int InButtonIndex, bool bActive, AActor *EventInstigator)ANetworkBroadcastActor
Server_SendDoorMessage(int InDoorIndex, bool bOpen, AActor *EventInstigator)ANetworkBroadcastActorprotected
Server_SendHitStop(AActor *Target, EDamageType Type, AActor *EventInstigator)ANetworkBroadcastActorprotected
Server_SendKnockback(AActor *Target, AActor *KnockbackInstigator, EDamageType Type, float Resistance, AActor *CallInstigator)ANetworkBroadcastActorprotected
Server_SendTeleportAllPlayers(const FTransform &TargetTransform, AActor *EventInstigator)ANetworkBroadcastActorprotected
Server_SendTutorMessage(const FText &Message, AActor *EventInstigator)ANetworkBroadcastActorprotected
Server_SendUpdateMissionTimerState(bool bIsActive, float TimeLimit, AActor *EventInstigator)ANetworkBroadcastActorprotected
Server_SendWeightSwitch(int InButtonIndex, bool bActive, AActor *EventInstigator)ANetworkBroadcastActorprotected
ValidateInstigator(AActor *EventInstigator) constANetworkBroadcastActorprivate