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KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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다음에 대한 모든 멤버의 목록입니다 : ANetworkBroadcastActor (모든 상속된 멤버들도 포함합니다.)
| ANetworkBroadcastActor() | ANetworkBroadcastActor | |
| Get(const UObject *WorldContextObject) | ANetworkBroadcastActor | static |
| GetLocalBroadcastManager() const | ANetworkBroadcastActor | private |
| Instances | ANetworkBroadcastActor | privatestatic |
| Multicast_SendDoorMessage(int InDoorIndex, bool bOpen, AActor *EventInstigator) | ANetworkBroadcastActor | protected |
| Multicast_SendHitStop(AActor *Target, EDamageType Type) | ANetworkBroadcastActor | protected |
| Multicast_SendKnockback(AActor *Target, AActor *KnockbackInstigator, EDamageType Type, float Resistance) | ANetworkBroadcastActor | protected |
| Multicast_SendTeleportAllPlayers(const FTransform &TargetTransform) | ANetworkBroadcastActor | protected |
| Multicast_SendTutorMessage(const FText &Message) | ANetworkBroadcastActor | protected |
| Multicast_SendUpdateMissionTimerState(bool bIsActive, float TimeLimit) | ANetworkBroadcastActor | protected |
| Multicast_SendWeightSwitch(int InButtonIndex, bool bActive) | ANetworkBroadcastActor | protected |
| SendDoorMessage(int InDoorIndex, bool bOpen, AActor *EventInstigator) | ANetworkBroadcastActor | |
| SendHitStop(AActor *Target, EDamageType Type, AActor *EventInstigator) | ANetworkBroadcastActor | |
| SendKnockback(AActor *Target, AActor *KnockbackInstigator, EDamageType Type, float Resistance, AActor *CallInstigator) | ANetworkBroadcastActor | |
| SendTeleportAllPlayers(const FTransform &TargetTransform, AActor *EventInstigator) | ANetworkBroadcastActor | |
| SendTutorMessage(const FText &Message, AActor *EventInstigator) | ANetworkBroadcastActor | |
| SendUpdateMissionTimerState(bool bIsActive, float TimeLimit, AActor *EventInstigator) | ANetworkBroadcastActor | |
| SendWeightSwitch(int InButtonIndex, bool bActive, AActor *EventInstigator) | ANetworkBroadcastActor | |
| Server_SendDoorMessage(int InDoorIndex, bool bOpen, AActor *EventInstigator) | ANetworkBroadcastActor | protected |
| Server_SendHitStop(AActor *Target, EDamageType Type, AActor *EventInstigator) | ANetworkBroadcastActor | protected |
| Server_SendKnockback(AActor *Target, AActor *KnockbackInstigator, EDamageType Type, float Resistance, AActor *CallInstigator) | ANetworkBroadcastActor | protected |
| Server_SendTeleportAllPlayers(const FTransform &TargetTransform, AActor *EventInstigator) | ANetworkBroadcastActor | protected |
| Server_SendTutorMessage(const FText &Message, AActor *EventInstigator) | ANetworkBroadcastActor | protected |
| Server_SendUpdateMissionTimerState(bool bIsActive, float TimeLimit, AActor *EventInstigator) | ANetworkBroadcastActor | protected |
| Server_SendWeightSwitch(int InButtonIndex, bool bActive, AActor *EventInstigator) | ANetworkBroadcastActor | protected |
| ValidateInstigator(AActor *EventInstigator) const | ANetworkBroadcastActor | private |