KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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UConfigLibrary 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : UConfigLibrary (모든 상속된 멤버들도 포함합니다.)

DeleteAll(bool bAutoSave=true)UConfigLibrarystatic
DeleteAllUserData(int32 UserId, bool bAutoSave=true)UConfigLibrarystatic
DeleteKey(const FString &Key, bool bAutoSave=true)UConfigLibrarystatic
DeleteUserKey(int32 UserId, const FString &Key, bool bAutoSave=true)UConfigLibrarystatic
GetBool(const FString &Key, bool bDefaultValue=false)UConfigLibrarystatic
GetFloat(const FString &Key, float DefaultValue=0.0f)UConfigLibrarystatic
GetGlobalSection()UConfigLibraryprivatestatic
GetInt(const FString &Key, int32 DefaultValue=0)UConfigLibrarystatic
GetString(const FString &Key, const FString &DefaultValue=TEXT(""))UConfigLibrarystatic
GetUserBool(int32 UserId, const FString &Key, bool bDefaultValue=false)UConfigLibrarystatic
GetUserFloat(int32 UserId, const FString &Key, float DefaultValue=0.0f)UConfigLibrarystatic
GetUserInt(int32 UserId, const FString &Key, int32 DefaultValue=0)UConfigLibrarystatic
GetUserJson(int32 UserId, const FString &Key, const FString &DefaultJson=TEXT("[]"))UConfigLibrarystatic
GetUserSection()UConfigLibraryprivatestatic
GetUserString(int32 UserId, const FString &Key, const FString &DefaultValue=TEXT(""))UConfigLibrarystatic
HasKey(const FString &Key)UConfigLibrarystatic
HasUserKey(int32 UserId, const FString &Key)UConfigLibrarystatic
MakeUserKey(int32 UserId, const FString &Key)UConfigLibraryprivatestatic
Save()UConfigLibrarystatic
SetBool(const FString &Key, bool bValue, bool bAutoSave=true)UConfigLibrarystatic
SetFloat(const FString &Key, float Value, bool bAutoSave=true)UConfigLibrarystatic
SetInt(const FString &Key, int32 Value, bool bAutoSave=true)UConfigLibrarystatic
SetString(const FString &Key, const FString &Value, bool bAutoSave=true)UConfigLibrarystatic
SetUserBool(int32 UserId, const FString &Key, bool bValue, bool bAutoSave=true)UConfigLibrarystatic
SetUserFloat(int32 UserId, const FString &Key, float Value, bool bAutoSave=true)UConfigLibrarystatic
SetUserInt(int32 UserId, const FString &Key, int32 Value, bool bAutoSave=true)UConfigLibrarystatic
SetUserJson(int32 UserId, const FString &Key, const FString &JsonData, bool bAutoSave=true)UConfigLibrarystatic
SetUserString(int32 UserId, const FString &Key, const FString &Value, bool bAutoSave=true)UConfigLibrarystatic