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KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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다음에 대한 모든 멤버의 목록입니다 : UDelayTaskManager (모든 상속된 멤버들도 포함합니다.)
| Cancel(const FDelayHandle &Handle) | UDelayTaskManager | |
| CancelAll(UObject *Owner) | UDelayTaskManager | |
| DEFINE_SUBSYSTEM_GETTER_INLINE(UDelayTaskManager) | UDelayTaskManager | |
| Deinitialize() override | UDelayTaskManager | virtual |
| Delay(UObject *Owner, float Seconds, TFunction< void()> Action) | UDelayTaskManager | |
| DelayCallBack(UObject *Owner, float Seconds, FDelayCallback Callback) | UDelayTaskManager | |
| Entries | UDelayTaskManager | private |
| ExecuteById(uint64 SeqIndex) | UDelayTaskManager | private |
| Initialize(FSubsystemCollectionBase &Collection) override | UDelayTaskManager | virtual |
| NextSeqIndex | UDelayTaskManager | private |
| NextTick(UObject *Owner, TFunction< void()> Action) | UDelayTaskManager | |
| OwnerIndex | UDelayTaskManager | private |
| RemoveEntryById(uint64 SeqIndex) | UDelayTaskManager | private |