KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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UGameSoundManager 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : UGameSoundManager (모든 상속된 멤버들도 포함합니다.)

ActiveSoundsUGameSoundManagerprivate
ConversationVoiceUGameSoundManagerprivate
CurrentBGMUGameSoundManagerprivate
CurrentBGMTypeUGameSoundManagerprivate
DEFINE_SUBSYSTEM_GETTER_INLINE(UGameSoundManager)UGameSoundManager
GetCurrentBGMType() constUGameSoundManagerinline
Initialize(FSubsystemCollectionBase &Collection) overrideUGameSoundManagervirtual
IsConversationVoicePlaying() constUGameSoundManager
PlayBGM(EGameSoundType Type)UGameSoundManager
PlayConversationVoice(USoundBase *Sound)UGameSoundManager
PlaySound(EGameSoundType Type, FVector Location)UGameSoundManager
PlaySound2D(EGameSoundType Type)UGameSoundManager
SoundAssetUGameSoundManagerprivate
SoundDataUGameSoundManagerprivate
StopBGM()UGameSoundManager
StopConversationVoice()UGameSoundManager
StopSound2D(const EGameSoundType Type)UGameSoundManager
UGameSoundManager()UGameSoundManager