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KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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다음에 대한 모든 멤버의 목록입니다 : UGameSoundManager (모든 상속된 멤버들도 포함합니다.)
| ActiveSounds | UGameSoundManager | private |
| ConversationVoice | UGameSoundManager | private |
| CurrentBGM | UGameSoundManager | private |
| CurrentBGMType | UGameSoundManager | private |
| DEFINE_SUBSYSTEM_GETTER_INLINE(UGameSoundManager) | UGameSoundManager | |
| GetCurrentBGMType() const | UGameSoundManager | inline |
| Initialize(FSubsystemCollectionBase &Collection) override | UGameSoundManager | virtual |
| IsConversationVoicePlaying() const | UGameSoundManager | |
| PlayBGM(EGameSoundType Type) | UGameSoundManager | |
| PlayConversationVoice(USoundBase *Sound) | UGameSoundManager | |
| PlaySound(EGameSoundType Type, FVector Location) | UGameSoundManager | |
| PlaySound2D(EGameSoundType Type) | UGameSoundManager | |
| SoundAsset | UGameSoundManager | private |
| SoundData | UGameSoundManager | private |
| StopBGM() | UGameSoundManager | |
| StopConversationVoice() | UGameSoundManager | |
| StopSound2D(const EGameSoundType Type) | UGameSoundManager | |
| UGameSoundManager() | UGameSoundManager |