KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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ULingoGameHelper 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : ULingoGameHelper (모든 상속된 멤버들도 포함합니다.)

ConvertGradeScore(const float Score)ULingoGameHelperstatic
ConvertGradeString(const FString &Grade)ULingoGameHelperstatic
ConvertScenarioTexture(EScenarioType ScenarioType)ULingoGameHelperstatic
GetAccuracyPercentage(int WrongCnt)ULingoGameHelperstatic
GetFormatTimer(const float InRemainTime)ULingoGameHelperstatic
GetLingoGameMode(const UObject *WorldContextObject)ULingoGameHelperstatic
GetLingoGameState(const UObject *WorldContextObject)ULingoGameHelperstatic
GetLingoPlayerState(const UObject *WorldContextObject)ULingoGameHelperstatic
GetLingoPlayerStateByPC(const AController *PC)ULingoGameHelperstatic
GetLingoPlayerStateList(const UObject *WorldContextObject)ULingoGameHelperstatic
GetLocalPawn(const UObject *WorldContextObject)ULingoGameHelperstatic
GetMissionPlayTime()ULingoGameHelperstatic
GetMultiPlayerCount(const UObject *WorldContextObject)ULingoGameHelperstatic
GetPlayerActor(const UObject *WorldContextObject)ULingoGameHelperstatic
GetPlayerControl(const UObject *WorldContextObject)ULingoGameHelperstatic
GetPlayerNameFromState(const class ALingoPlayerState *PlayerState)ULingoGameHelperstatic
GetRankColor(float InScore)ULingoGameHelperstatic
GetRankColorType(float InScore)ULingoGameHelperstatic
GetSpeakStageActor(const UObject *WorldContextObject)ULingoGameHelperstatic
GetStageEndMessage(const EQuestType QuestType)ULingoGameHelperstatic
GetStageStartMessage(const EQuestType QuestType)ULingoGameHelperstatic
GetStageTypeIndex(const EQuestType QuestType)ULingoGameHelperstatic
GetTimeRank(float InTimeTaken)ULingoGameHelperstatic
GetUnixTimestampInt64()ULingoGameHelperstatic
GetUserId(const UObject *WorldContextObject)ULingoGameHelperstatic
GetWheatly(const UObject *WorldContextObject)ULingoGameHelperstatic
HideMouseCursor(const UObject *WorldContextObject)ULingoGameHelperstatic
IsLocalPlayerPawn(const UObject *WorldContextObject)ULingoGameHelperstatic
IsMultiPlay(const UObject *WorldContextObject)ULingoGameHelperstatic
ShowMouseCursor(const UObject *WorldContextObject)ULingoGameHelperstatic