|
KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
|
다음에 대한 모든 멤버의 목록입니다 : ULingoGameInstance (모든 상속된 멤버들도 포함합니다.)
| CreateMySession(FString displayName) | ULingoGameInstance | |
| currSessionName | ULingoGameInstance | |
| FindOtherSession() | ULingoGameInstance | |
| GetSelectCharacter(FString userName) | ULingoGameInstance | |
| Init() override | ULingoGameInstance | virtual |
| JoinOtherSession(int32 sessionIdx) | ULingoGameInstance | |
| OnCreateSessionComplete(FName sessionName, bool bWasSuccessful) | ULingoGameInstance | |
| onFindComplete | ULingoGameInstance | |
| OnFindSessionComplete(bool bWasSuccessful) | ULingoGameInstance | |
| OnJoinSessionComplete(FName sessionName, EOnJoinSessionCompleteResult::Type result) | ULingoGameInstance | |
| selectCharacter | ULingoGameInstance | |
| sessionInterface | ULingoGameInstance | |
| sessionSearch | ULingoGameInstance | |
| SetSelectCharacter(FString userName, int32 characterIdx) | ULingoGameInstance | |
| Shutdown() override | ULingoGameInstance | virtual |
| StringBase64Decode(FString str) | ULingoGameInstance | |
| StringBase64Encode(FString str) | ULingoGameInstance | |
| ULingoGameInstance() | ULingoGameInstance |