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KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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다음에 대한 모든 멤버의 목록입니다 : UVoiceCacheManager (모든 상속된 멤버들도 포함합니다.)
| ClearCache() | UVoiceCacheManager | |
| DEFINE_SUBSYSTEM_GETTER_INLINE(UVoiceCacheManager) | UVoiceCacheManager | |
| Deinitialize() override | UVoiceCacheManager | virtual |
| GenerateCacheFileName(const FString &AudioText) | UVoiceCacheManager | privatestatic |
| GetCacheDirectory() | UVoiceCacheManager | privatestatic |
| Initialize(FSubsystemCollectionBase &Collection) override | UVoiceCacheManager | virtual |
| LoadFromDisk(const FString &AudioText, TArray< uint8 > &OutAudioData) | UVoiceCacheManager | privatestatic |
| MemoryCache | UVoiceCacheManager | private |
| SaveToCache(const FString &AudioText, const TArray< uint8 > &AudioData) | UVoiceCacheManager | |
| SaveToDisk(const FString &AudioText, const TArray< uint8 > &AudioData) | UVoiceCacheManager | privatestatic |
| TryGetCachedAudio(const FString &AudioText, TArray< uint8 > &OutAudioData) | UVoiceCacheManager |