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KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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다음에 대한 모든 멤버의 목록입니다 : UWebSocketSystem (모든 상속된 멤버들도 포함합니다.)
| bIsExpectingAudio | UWebSocketSystem | private |
| Connect() | UWebSocketSystem | |
| DEFINE_SUBSYSTEM_GETTER_INLINE(UWebSocketSystem) | UWebSocketSystem | |
| Deinitialize() override | UWebSocketSystem | privatevirtual |
| Disconnect() | UWebSocketSystem | |
| Initialize(FSubsystemCollectionBase &Collection) override | UWebSocketSystem | privatevirtual |
| IsConnected() const | UWebSocketSystem | |
| LogNetwork(const FString &Message) | UWebSocketSystem | privatestatic |
| OnBinaryMessage_Native(const void *Data, SIZE_T Size, bool bIsLastFragment) | UWebSocketSystem | private |
| OnClosed_Native(int32 StatusCode, const FString &Reason, bool bWasClean) | UWebSocketSystem | private |
| OnConnected_Native() | UWebSocketSystem | private |
| OnConnectionError_Native(const FString &InErrorMessage) | UWebSocketSystem | private |
| OnMessage_Native(const FString &InMessage) | UWebSocketSystem | private |
| SendPing() | UWebSocketSystem | |
| WebSocket | UWebSocketSystem | private |