KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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APopupTesterActor.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include "APopupTesterActor.generated.h"
8
9UCLASS()
10class ONEPIECE_API APopupTesterActor : public AActor
11{
12 GENERATED_BODY()
13
14public:
16
17 UFUNCTION(BlueprintCallable, CallInEditor, Category = "TEST|Message")
18 void GererateMD5();
19
20 UFUNCTION(BlueprintCallable, CallInEditor, Category = "TEST|Message")
21 void ToastMsg();
22 UFUNCTION(BlueprintCallable, CallInEditor, Category = "TEST|Message")
23 void OKCancelMsgBox();
24 UFUNCTION(BlueprintCallable, CallInEditor, Category = "TEST|Message")
25 void OKMsgBox();
26
27 UFUNCTION(BlueprintCallable, CallInEditor, Category = "TEST|Message")
28 void PopupInputMsg();
29 UFUNCTION(BlueprintCallable, CallInEditor, Category = "TEST|Message")
30 void ReadQuest();
31 UFUNCTION(BlueprintCallable, CallInEditor, Category = "TEST|Message")
32 void InterviewPopup();
33
34 UFUNCTION(BlueprintCallable, CallInEditor, Category = "TEST|Message")
35 void TestEvaluationPopup();
36
37 UFUNCTION(BlueprintCallable, CallInEditor, Category = "TEST|Message")
38 void PopupLevelSelect();
39
40 UFUNCTION(BlueprintCallable, CallInEditor, Category = "TEST|Message")
41 void TestPopupHistory();
42
43 void OnOK();
44 void OnCancel();
45
46public:
47 UPROPERTY(EditAnywhere, Category = "TEST|MD5")
48 FString MD5 = TEXT("test_audio");
49};