20 virtual void NativeConstruct()
override;
21 virtual void NativeDestruct()
override;
37 UPROPERTY(meta = (BindWidget), BlueprintReadOnly)
41 UPROPERTY(Transient, meta = (BindWidgetAnim))
42 TObjectPtr<class UWidgetAnimation> FadeOutAnim;
45 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
46 float Lifetime = 3.0f;
49 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
50 float FadeOutDuration = 0.3f;
54 FTimerHandle LifetimeTimer;