18 virtual void NativeConstruct()
override;
19 virtual void NativeDestruct()
override;
35 UPROPERTY(meta = (BindWidget), BlueprintReadOnly)
39 UPROPERTY(Transient, meta = (BindWidgetAnim))
40 TObjectPtr<class UWidgetAnimation> FadeOutAnim;
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
44 float Lifetime = 3.0f;
47 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
48 float FadeOutDuration = 0.3f;
52 FTimerHandle LifetimeTimer;