18 virtual void NativeTick(
const FGeometry& MyGeometry,
float InDeltaTime)
override;
22 void UpdateLoadingSpinner(
float DeltaTime);
23 void UpdateRoomInfo(
const int32 InRoomLevel,
const int64 InRoomId);
26 UFUNCTION(BlueprintCallable, Category =
"State|Network")
27 void OnNetworkWaitCount(
int NetworkWaitCount);
30 UPROPERTY(meta = (BindWidget), BlueprintReadOnly, Category =
"State|NickName")
31 TObjectPtr<class UBorder> Border_State;
33 UPROPERTY(meta = (BindWidget), BlueprintReadOnly, Category = "State|Room")
34 TObjectPtr<class UTextBlock> Txt_RoomLevel;
36 UPROPERTY(meta = (BindWidget), BlueprintReadOnly, Category = "State|Room")
37 TObjectPtr<class UTextBlock> Txt_RoomId;
39 UPROPERTY(meta = (BindWidgetOptional), BlueprintReadOnly, Category = "State|Network")
40 TObjectPtr<class UImage> LoadingSpinner;
42 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "State|Network")
43 float SpinnerRotationSpeed = 90.0f;