28 USpeakWidget(
const FObjectInitializer& ObjectInitializer);
32 virtual void NativeConstruct()
override;
43 UFUNCTION(BlueprintCallable, Category =
"SpeakWidget")
44 void UpdateSpeakStage(
class ASpeakStageActor* SpeakStage,
class APlayerState* LocalPlayerState, int32 StepIndex);
50 UFUNCTION(BlueprintCallable, Category =
"SpeakWidget")
51 void SetWidgetVisibility(
bool bShow);
54 UPROPERTY(meta = (BindWidget), BlueprintReadOnly)
55 TObjectPtr<class UTextBlock> CurrentQuestionText;
57 UPROPERTY(meta = (BindWidget), BlueprintReadOnly)
58 TObjectPtr<class UTextBlock> CurrentProgress;