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KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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다음에 대한 모든 멤버의 목록입니다 : AHolder (모든 상속된 멤버들도 포함합니다.)
| ActivatedHeightOffset | AHolder | protected |
| AHolder() | AHolder | |
| AnswerColorIdx | AHolder | protected |
| AnswerPatternIdx | AHolder | protected |
| BeginPlay() override | AHolder | protectedvirtual |
| bIsActivated | AHolder | protected |
| BoxCollision | AHolder | |
| CheckLuggage(class Aluggage *TargetLuggage) | AHolder | private |
| CurTarget | AHolder | protected |
| GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const override | AHolder | protectedvirtual |
| HoldPos | AHolder | |
| MeshComponent | AHolder | |
| OnActivate(bool bSuccess) | AHolder | |
| OnBoxOverlapBegin(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | AHolder | private |
| OnRep_CurTarget() | AHolder | private |
| OnRep_IsActivated() | AHolder | private |
| RotationSpeed | AHolder | protected |
| SetAnswerData(const int32 InAnswerColorIdx, const int32 InAnswerPatternIdx) | AHolder | |
| Tick(float DeltaTime) override | AHolder | protectedvirtual |
| UpdateActivateState(bool State) | AHolder | protected |