KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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UGameDataManager 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : UGameDataManager (모든 상속된 멤버들도 포함합니다.)

bLoadCharacterAssetUGameDataManagerprivate
bLoadCharacterInfoUGameDataManagerprivate
bLoadColorDataUGameDataManagerprivate
bLoadColorStyleDataUGameDataManagerprivate
bLoadHitStopUGameDataManagerprivate
bLoadHowToPlayPageDataUGameDataManagerprivate
bLoadKnockbackUGameDataManagerprivate
bLoadLevelDataUGameDataManagerprivate
bLoadListenDataUGameDataManagerprivate
bLoadReadDataUGameDataManagerprivate
bLoadResourceTextureDataUGameDataManagerprivate
bLoadWordStudyDataUGameDataManagerprivate
CharacterAssetCacheUGameDataManagerprivate
CharacterAssetTableUGameDataManager
CharacterInfoCacheUGameDataManagerprivate
CharacterInfoTableUGameDataManager
Clear_CharacterAssetData()UGameDataManagerprivate
Clear_CharacterInfoData()UGameDataManagerprivate
Clear_ColorData()UGameDataManagerprivate
Clear_ColorStyleData()UGameDataManagerprivate
Clear_HitStopTable()UGameDataManagerprivate
Clear_HowToPlayPageData()UGameDataManagerprivate
Clear_KnockbackTable()UGameDataManagerprivate
Clear_LevelData()UGameDataManagerprivate
Clear_ListenData()UGameDataManagerprivate
Clear_ReadData()UGameDataManagerprivate
Clear_ResourceTextureData()UGameDataManagerprivate
Clear_WordStudyData()UGameDataManagerprivate
ColorDataCacheUGameDataManagerprivate
ColorDataTableUGameDataManager
ColorStyleDataCacheUGameDataManagerprivate
ColorStyleDataTableUGameDataManager
DEFINE_SUBSYSTEM_GETTER_INLINE(UGameDataManager)UGameDataManager
Deinitialize() overrideUGameDataManagervirtual
GetAllColorDataKeys() constUGameDataManager
GetAllColorStyleData() constUGameDataManager
GetAllHowToPlayPageData() constUGameDataManager
GetAllListenDataKeys() constUGameDataManager
GetAllReadDataKeys() constUGameDataManager
GetAllWordStudyData() constUGameDataManager
GetCharacterAssetData(ECharacterType Type, FCharacterAssetData &Out) constUGameDataManager
GetCharacterInfoData(ECharacterType Type, FCharacterInfoData &Out) constUGameDataManager
GetColorData(int32 Index, FColorData &Out) constUGameDataManager
GetColorDataByLevel(int32 Level) constUGameDataManager
GetColorStyleData(EColorStyleType Type, FColorStyleData &Out) constUGameDataManager
GetHitStopData(EDamageType Type, UPARAM(ref) FHitStopData &Out) constUGameDataManager
GetHitStopDelayTime(EDamageType Type) constUGameDataManager
GetHowToPlayPageData(EHowToPlayPageType Type, FHowToPlayPageData &Out) constUGameDataManager
GetKnockbackData(EDamageType Type, FKnockbackData &Out) constUGameDataManager
GetLevelData(int32 Step, int32 Level, FLevelData &Out) constUGameDataManager
GetListenData(int32 Index, FListenData &Out) constUGameDataManager
GetListenDataByCategory(const FString &Category) constUGameDataManager
GetListenDataByStepAndLevel(int32 Step, int32 Level) constUGameDataManager
GetReadData(int32 Index, FReadData &Out) constUGameDataManager
GetReadDataByLevel(int32 Level) constUGameDataManager
GetResourceTextureData(EResourceTextureType Type, FResourceTextureData &Out) constUGameDataManager
GetTexture(EResourceTextureType Type) constUGameDataManager
GetWordStudyData(int32 Index, FWordStudyData &Out) constUGameDataManager
HitStopCacheUGameDataManagerprivate
HitStopTableUGameDataManager
HowToPlayPageDataCacheUGameDataManagerprivate
HowToPlayPageDataTableUGameDataManager
Initialize(FSubsystemCollectionBase &Collection) overrideUGameDataManagervirtual
KnockbackCacheUGameDataManagerprivate
KnockbackTableUGameDataManager
LevelDataCacheUGameDataManagerprivate
LevelDataTableUGameDataManager
ListenDataCacheUGameDataManagerprivate
ListenDataTableUGameDataManager
LoadData_CharacterAssetData()UGameDataManagerprivate
LoadData_CharacterInfoData()UGameDataManagerprivate
LoadData_ColorData()UGameDataManagerprivate
LoadData_ColorStyleData()UGameDataManagerprivate
LoadData_HitStopTable()UGameDataManagerprivate
LoadData_HowToPlayPageData()UGameDataManagerprivate
LoadData_KnockbackTable()UGameDataManagerprivate
LoadData_LevelData()UGameDataManagerprivate
LoadData_ListenData()UGameDataManagerprivate
LoadData_ReadData()UGameDataManagerprivate
LoadData_ResourceTextureData()UGameDataManagerprivate
LoadData_WordStudyData()UGameDataManagerprivate
ReadDataCacheUGameDataManagerprivate
ReadDataTableUGameDataManager
ReloadMasterData()UGameDataManager
ResourceTextureDataCacheUGameDataManagerprivate
ResourceTextureDataTableUGameDataManager
UGameDataManager()UGameDataManager
WordStudyDataCacheUGameDataManagerprivate
WordStudyDataTableUGameDataManager