KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
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ANPCBase.cpp
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// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
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#include "
Onepiece/Character/Public/ANPCBase.h
"
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// Sets default values
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ANPCBase::ANPCBase
()
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{
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// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick =
true
;
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}
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// Called when the game starts or when spawned
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void
ANPCBase::BeginPlay
()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void
ANPCBase::Tick
(
float
DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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// Called to bind functionality to input
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void
ANPCBase::SetupPlayerInputComponent
(UInputComponent* PlayerInputComponent)
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{
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Super::SetupPlayerInputComponent(PlayerInputComponent);
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}
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ANPCBase.h
ANPCBase::ANPCBase
ANPCBase()
Definition
ANPCBase.cpp:8
ANPCBase::SetupPlayerInputComponent
virtual void SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override
Definition
ANPCBase.cpp:28
ANPCBase::BeginPlay
virtual void BeginPlay() override
Definition
ANPCBase.cpp:15
ANPCBase::Tick
virtual void Tick(float DeltaTime) override
Definition
ANPCBase.cpp:22
Source
Onepiece
Character
Private
ANPCBase.cpp
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8