KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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ANPCBase.cpp
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
3
5
6
7// Sets default values
9{
10 // Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
11 PrimaryActorTick.bCanEverTick = true;
12}
13
14// Called when the game starts or when spawned
16{
17 Super::BeginPlay();
18
19}
20
21// Called every frame
22void ANPCBase::Tick(float DeltaTime)
23{
24 Super::Tick(DeltaTime);
25}
26
27// Called to bind functionality to input
28void ANPCBase::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
29{
30 Super::SetupPlayerInputComponent(PlayerInputComponent);
31}
32
virtual void SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override
Definition ANPCBase.cpp:28
virtual void BeginPlay() override
Definition ANPCBase.cpp:15
virtual void Tick(float DeltaTime) override
Definition ANPCBase.cpp:22