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KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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#include "AWheatly.h"#include "ALingoPlayerState.h"#include "APlayerActor.h"#include "APlayerControl.h"#include "ASpeakStageActor.h"#include "FComponentHelper.h"#include "GameLogging.h"#include "UInteractWidget.h"#include "ULingoGameHelper.h"#include "UKLingoNetworkSystem.h"#include "UBroadcastManager.h"#include "GameFramework/PlayerState.h"#include "Net/UnrealNetwork.h"#include "Components/BoxComponent.h"#include "Components/StaticMeshComponent.h"#include "Components/WidgetComponent.h"#include "InteractableComponent.h"#include "Kismet/GameplayStatics.h"#include "Kismet/KismetMathLibrary.h"
AWheatly.cpp에 대한 include 의존 그래프매크로 | |
| #define | WHEATLY_MATERIAL_0 TEXT("/Script/Engine.Material'/Game/CustomContents/Platfrom/Assets/Wheatly_Talk/M_Wheatly_01.M_Wheatly_01'") |
| #define | WHEATLY_MATERIAL_1 TEXT("/Script/Engine.Material'/Game/CustomContents/Platfrom/Assets/Wheatly_Talk/M_Wheatly_02.M_Wheatly_02'") |
| #define | WHEATLY_MATERIAL_2 TEXT("/Script/Engine.Material'/Game/CustomContents/Platfrom/Assets/Wheatly_Talk/M_Wheatly_03.M_Wheatly_03'") |
| #define | WHEATLY_MESH_PATH TEXT("/Game/CustomContents/Platfrom/Assets/Wheatly_Talk/Wheatly_Talk") |
| #define WHEATLY_MATERIAL_0 TEXT("/Script/Engine.Material'/Game/CustomContents/Platfrom/Assets/Wheatly_Talk/M_Wheatly_01.M_Wheatly_01'") |
AWheatly.cpp 파일의 27 번째 라인에서 정의되었습니다.
| #define WHEATLY_MATERIAL_1 TEXT("/Script/Engine.Material'/Game/CustomContents/Platfrom/Assets/Wheatly_Talk/M_Wheatly_02.M_Wheatly_02'") |
AWheatly.cpp 파일의 28 번째 라인에서 정의되었습니다.
| #define WHEATLY_MATERIAL_2 TEXT("/Script/Engine.Material'/Game/CustomContents/Platfrom/Assets/Wheatly_Talk/M_Wheatly_03.M_Wheatly_03'") |
AWheatly.cpp 파일의 29 번째 라인에서 정의되었습니다.
| #define WHEATLY_MESH_PATH TEXT("/Game/CustomContents/Platfrom/Assets/Wheatly_Talk/Wheatly_Talk") |
AWheatly.cpp 파일의 26 번째 라인에서 정의되었습니다.