KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
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DestroyTrigger.h
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// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "DestroyTrigger.generated.h"
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UCLASS()
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class ONEPIECE_API
ADestroyTrigger
: public AActor
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{
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GENERATED_BODY()
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public
:
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// Sets default values for this actor's properties
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ADestroyTrigger
();
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protected
:
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// Called when the game starts or when spawned
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virtual
void
BeginPlay()
override
;
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public
:
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// Called every frame
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virtual
void
Tick(
float
DeltaTime)
override
;
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public
:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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class UBoxComponent* Trigger;
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UFUNCTION()
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void
BeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex,
bool
bFromSweep, const FHitResult& SweepResult);
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UFUNCTION(Server, Reliable)
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void
Server_Destroy(AActor* ActorToDestroy);
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};
ADestroyTrigger
Definition
DestroyTrigger.h:11
Source
Onepiece
Interactable
Public
DestroyTrigger.h
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8