KLingo Project Documentation
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Unreal Engine 5.6 C++ Project Documentation
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EGameSoundType.h
이 파일의 문서화 페이지로 가기
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#pragma once
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UENUM(BlueprintType)
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enum class
EGameSoundType
: uint8
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{
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None
,
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BGM_Start
,
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BGM_Main
,
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UI_PopupOpen
,
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UI_QuestStart
,
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UI_Success
,
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UI_Failure
,
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UI_Interation
,
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Speak_the_Word_in_korean
,
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Hook
,
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OpenDoor
,
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};
EGameSoundType
EGameSoundType
Definition
EGameSoundType.h:9
EGameSoundType::UI_PopupOpen
@ UI_PopupOpen
EGameSoundType::Speak_the_Word_in_korean
@ Speak_the_Word_in_korean
EGameSoundType::OpenDoor
@ OpenDoor
EGameSoundType::UI_Failure
@ UI_Failure
EGameSoundType::None
@ None
EGameSoundType::BGM_Start
@ BGM_Start
EGameSoundType::BGM_Main
@ BGM_Main
EGameSoundType::Hook
@ Hook
EGameSoundType::UI_Interation
@ UI_Interation
EGameSoundType::UI_Success
@ UI_Success
EGameSoundType::UI_QuestStart
@ UI_QuestStart
Source
LatteLibrary
Data
Public
EGameSoundType.h
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8