KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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FReadData.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
7#pragma once
8
9#include "CoreMinimal.h"
10#include "Engine/DataTable.h"
11#include "FReadData.generated.h"
12
17USTRUCT(BlueprintType)
18struct LATTELIBRARY_API FReadData : public FTableRowBase
19{
20 GENERATED_BODY()
21
22
23 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ReadData")
24 int32 Index = 0;
25
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ReadData")
28 int32 Level = 1;
29
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ReadData")
32 FString Word;
33
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ReadData")
35 TSoftObjectPtr<UTexture2D> Texture;
36
38 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ReadData")
39 FString Eng;
40};
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Definition FReadData.h:19