KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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LuggageManager.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include "LuggageManager.generated.h"
8
9UCLASS()
10class ONEPIECE_API ALuggageManager : public AActor
11{
12 GENERATED_BODY()
13
14public:
15 // Sets default values for this actor's properties
17
18 void StartSpawning();
19 void SpawnLuggage();
20
21 // void InitHolder(struct FResponseReadScenario& ResponseData);
22
23public:
24 // Spawn
25 UPROPERTY(EditAnywhere, Category = "Spawn")
26 TSubclassOf<class Aluggage> LuggageClass;
27
28 UPROPERTY(EditDefaultsOnly, Category = "Spawn")
29 float SpawnTime = 2.f;
30
31 FTimerHandle SpawnTimerHandle;
32
33 int32 CurrentSpawnIndex = 0;
34};
상호작용 가능한 수하물 액터
Definition luggage.h:15