KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
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LuggageManager.h
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// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "LuggageManager.generated.h"
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UCLASS()
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class ONEPIECE_API
ALuggageManager
: public AActor
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{
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GENERATED_BODY()
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public
:
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// Sets default values for this actor's properties
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ALuggageManager
();
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void
StartSpawning();
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void
SpawnLuggage();
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// void InitHolder(struct FResponseReadScenario& ResponseData);
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public
:
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// Spawn
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UPROPERTY(EditAnywhere, Category =
"Spawn"
)
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TSubclassOf<class
Aluggage
> LuggageClass;
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UPROPERTY(EditDefaultsOnly, Category = "Spawn")
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float
SpawnTime = 2.f;
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FTimerHandle SpawnTimerHandle;
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int32 CurrentSpawnIndex = 0;
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};
ALuggageManager
Definition
LuggageManager.h:11
Aluggage
상호작용 가능한 수하물 액터
Definition
luggage.h:15
Source
Onepiece
Interactable
Public
LuggageManager.h
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8