20 void SetQuestType(
const char inQuestType);
22 void FinishQuestSlot();
25 UPROPERTY(meta=(BindWidget))
26 TObjectPtr<class UImage> Image_Bg;
28 UPROPERTY(meta=(BindWidget))
29 TObjectPtr<class UWidgetSwitcher> WidgetSwitcher_Slot;
31 UPROPERTY(meta=(BindWidget))
32 TObjectPtr<class UImage> Image_QuestType;
34 UPROPERTY(meta=(BindWidget))
35 TObjectPtr<class UImage> Image_Complete;
39 TObjectPtr<class UTexture2D> ReadQuestTexture;
42 TObjectPtr<class UTexture2D> ListenQuestTexture;
45 TObjectPtr<class UTexture2D> SpeakQuestTexture;
48 TObjectPtr<class UTexture2D> WriteQuestTexture;
50 float StampStartScale = 2.f;
52 FTimerHandle StampTimerHandle;
54 void PlayStampAnimation(
float InDeltaTime);