9#include "Components/Border.h"
10#include "Components/TextBlock.h"
14 Super::NativeConstruct();
24 if (UWorld* World = GetWorld())
32 Super::NativeDestruct();
37 Super::NativeTick(MyGeometry, InDeltaTime);
92 SetRenderScale(FVector2D(NewScale, NewScale));
106 if (UWorld* World = GetWorld())
114 DialogText->SetText(FText::FromString(InString));
120 if (UWorld* World = GetWorld())
122 TWeakObjectPtr<UDialogWidget> WeakThis(
this);
124 World->GetTimerManager().SetTimer(
126 FTimerDelegate::CreateLambda([WeakThis]()
128 if (WeakThis.IsValid())
130 WeakThis->HandleHideTimerExpired();
144 if (UWorld* World = GetWorld())
UDelayTaskManager 클래스를 선언합니다.
static float Ease(float Alpha, EEaseType Type)