KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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UEvaluationScenario.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Blueprint/UserWidget.h"
7#include "NetworkData.h"
8#include "UEvaluationScenario.generated.h"
9
13UCLASS()
14class ONEPIECE_API UEvaluationScenario : public UUserWidget
15{
16 GENERATED_BODY()
17
18public:
21 UFUNCTION(BlueprintCallable, Category = "Evaluation")
22 void InitPanel(const FScenarioResult& InScenarioResult);
23
24protected:
25 UPROPERTY(meta = (BindWidget), BlueprintReadOnly)
26 TObjectPtr<class UImage> Image_Symbol;
27
28 UPROPERTY(meta = (BindWidget), BlueprintReadOnly)
29 TObjectPtr<class UTextBlock> Txt_Title;
30
31 UPROPERTY(meta = (BindWidget), BlueprintReadOnly)
32 TObjectPtr<class UTextBlock> Txt_Desc;
33
34 UPROPERTY(meta = (BindWidget), BlueprintReadOnly)
35 TObjectPtr<class UImage> Image_Grade;
36};
네트워크 요청과 응답에 사용되는 구조체 및 설정을 정의합니다.
Evaluation 시나리오별 결과를 표시하는 패널 위젯
시나리오별 결과 구조체입니다.