KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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UHookComponent.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
9#pragma once
10
11#include "CoreMinimal.h"
12#include "Components/ActorComponent.h"
13#include "UHookComponent.generated.h"
14
20UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
21class ONEPIECE_API UHookComponent : public UActorComponent
22{
23 GENERATED_BODY()
24
25public:
26 UHookComponent();
27
28public:
30 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hook")
31 bool bIsHookable = true;
32
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hook")
35 FVector HookAttachOffset = FVector::ZeroVector;
36};