11#include "CoreMinimal.h"
12#include "Components/ActorComponent.h"
13#include "UHookComponent.generated.h"
20UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
21class ONEPIECE_API UHookComponent :
public UActorComponent
30 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "
Hook")
31 bool bIsHookable = true;
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "
Hook")
35 FVector HookAttachOffset = FVector::ZeroVector;