KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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UStateWidget.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Blueprint/UserWidget.h"
7#include "UStateWidget.generated.h"
8
9UCLASS(BlueprintType, Blueprintable)
10class ONEPIECE_API UStateWidget : public UUserWidget
11{
12 GENERATED_BODY()
13
14public:
15 void InitWidget();
16
17 void UpdateUserName(int32 InUserId, const FString& InUserName);
18
19protected:
20 UPROPERTY(meta = (BindWidget), BlueprintReadOnly, Category = "State|NickName")
21 TObjectPtr<class UBorder> Border_State;
22
23 UPROPERTY(meta = (BindWidget), BlueprintReadOnly, Category = "State|NickName")
24 TObjectPtr<class UTextBlock> Txt_UserId;
25
26 UPROPERTY(meta = (BindWidget), BlueprintReadOnly, Category = "State|NickName")
27 TObjectPtr<class UTextBlock> Txt_UserName;
28};