19 UPROPERTY(EditAnywhere, BlueprintReadOnly)
20 TObjectPtr<class UNiagaraSystem> VFXAsset;
22 UPROPERTY(EditAnywhere, BlueprintReadOnly)
23 FVector LocationOffset = FVector::Zero();
25 UPROPERTY(EditAnywhere, BlueprintReadOnly)
26 FRotator RotatorOffset = FRotator(0, 0, 0 );
28 UPROPERTY(EditAnywhere, BlueprintReadOnly)