21 FVector2D GetLocalMousePos(UImage* Image_Canvas, UTextureRenderTarget2D* RT_Canvas, FVector2D mousePos);
23 bool SaveRenderTargetToPNG(
class UTextureRenderTarget2D* RenderTarget,
const FString& FullFilePath);
26 void SaveCanvas(int32 Qid, UTextureRenderTarget2D* RT_Canvas);
31 const FString filePath = FPaths::ProjectSavedDir() / TEXT("WriteImage/");