KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
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ANPCBase.h
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// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Character.h"
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#include "ANPCBase.generated.h"
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UCLASS()
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class ONEPIECE_API
ANPCBase
: public ACharacter
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{
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GENERATED_BODY()
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public
:
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// Sets default values for this character's properties
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ANPCBase
();
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protected
:
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// Called when the game starts or when spawned
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virtual
void
BeginPlay()
override
;
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public
:
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// Called every frame
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virtual
void
Tick(
float
DeltaTime)
override
;
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// Called to bind functionality to input
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virtual
void
SetupPlayerInputComponent(
class
UInputComponent* PlayerInputComponent)
override
;
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};
ANPCBase
Definition
ANPCBase.h:11
Source
Onepiece
Character
Public
ANPCBase.h
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8