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KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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Provides Doxygen annotations for APlayerActor implementation. 더 자세히 ...
#include "APlayerActor.h"#include "UMainWidget.h"#include "FComponentHelper.h"#include "AContactTrigger.h"#include "AEvaluationTrigger.h"#include "GameLogging.h"#include "InputCoreTypes.h"#include "UDialogManager.h"#include "UVoiceConversationSystem.h"#include "UInteractionSystem.h"#include "UHookSystem.h"#include "ULingoGameHelper.h"#include "UPopupManager.h"#include "UPopup_ReadQuest.h"#include "ALingoGameState.h"#include "ALuggageHolder.h"#include "APlayerControl.h"#include "ASpeakStageActor.h"#include "ATeleportOut.h"#include "ATeleportTrigger.h"#include "AWheatly.h"#include "CompassWidget.h"#include "HairStrandsInterface.h"#include "MiniOwlBot.h"#include "OrderKiosk.h"#include "QuestionnaireKiosk.h"#include "UToastWidget.h"#include "UBroadcastManager.h"#include "UFadeWidget.h"#include "UKLingoNetworkSystem.h"#include "UPopup_SpeakJudes.h"#include "UQuestInfoWidget.h"#include "UVoiceRecording.h"#include "Camera/CameraComponent.h"#include "Components/InputComponent.h"#include "Components/CapsuleComponent.h"#include "GameFramework/CharacterMovementComponent.h"#include "GameFramework/PlayerController.h"#include "Net/UnrealNetwork.h"#include "Blueprint/UserWidget.h"#include "Components/Image.h"#include "Components/StaticMeshComponent.h"#include "Engine/StaticMesh.h"#include "GameFramework/PlayerState.h"#include "Kismet/KismetMathLibrary.h"#include "Onepiece/Onepiece.h"
APlayerActor.cpp에 대한 include 의존 그래프매크로 | |
| #define | HOOKMESHPATH_PATH TEXT("/Game/CustomContents/Character/Asset/MiniOwl/MiniOwlbot.MiniOwlbot") |
| #define | MAINWIDGET_PATH TEXT("/Game/CustomContents/UI/WBP_MainWidget.WBP_MainWidget_C") |
| #define | TOASTWIDGET_PATH TEXT("/Game/CustomContents/UI/WBP_ToastWidget.WBP_ToastWidget_C") |
Provides Doxygen annotations for APlayerActor implementation.
APlayerActor.cpp 파일에서 정의되었습니다.
| #define HOOKMESHPATH_PATH TEXT("/Game/CustomContents/Character/Asset/MiniOwl/MiniOwlbot.MiniOwlbot") |
APlayerActor.cpp 파일의 62 번째 라인에서 정의되었습니다.
| #define MAINWIDGET_PATH TEXT("/Game/CustomContents/UI/WBP_MainWidget.WBP_MainWidget_C") |
APlayerActor.cpp 파일의 59 번째 라인에서 정의되었습니다.
| #define TOASTWIDGET_PATH TEXT("/Game/CustomContents/UI/WBP_ToastWidget.WBP_ToastWidget_C") |
APlayerActor.cpp 파일의 60 번째 라인에서 정의되었습니다.