KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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ConveryorButtonAnimInstance.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Animation/AnimInstance.h"
7#include "ConveryorButtonAnimInstance.generated.h"
8
12UCLASS()
13class ONEPIECE_API UConveryorButtonAnimInstance : public UAnimInstance
14{
15 GENERATED_BODY()
16
17public:
18 virtual void NativeUpdateAnimation(float DeltaSeconds) override;
19
20protected:
21 UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
22 TObjectPtr<class AConveyorButton> ButtonActor;
23
24 UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
25 bool bIsButtonOn = false;
26};