KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
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ConveryorButtonAnimInstance.h
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// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
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#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimInstance.h"
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#include "ConveryorButtonAnimInstance.generated.h"
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UCLASS()
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class ONEPIECE_API
UConveryorButtonAnimInstance
: public UAnimInstance
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{
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GENERATED_BODY()
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public
:
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virtual
void
NativeUpdateAnimation(
float
DeltaSeconds)
override
;
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protected
:
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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TObjectPtr<class
AConveyorButton
> ButtonActor;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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bool
bIsButtonOn = false;
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};
AConveyorButton
Definition
ConveyorButton.h:12
UConveryorButtonAnimInstance
Definition
ConveryorButtonAnimInstance.h:14
Source
Onepiece
Interactable
Public
ConveryorButtonAnimInstance.h
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8