KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
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FCharacterAssetData.h
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#pragma once
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#include "CoreMinimal.h"
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#include "
ECharacterType.h
"
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#include "Engine/DataTable.h"
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#include "FCharacterAssetData.generated.h"
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USTRUCT(BlueprintType)
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struct
FCharacterAssetData
: public FTableRowBase
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Asset)
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ECharacterType
CharacterType =
ECharacterType
::
Type01
;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Asset)
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TSoftObjectPtr<class
UCharacterData
> CharacterDataAsset;
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};
ECharacterType.h
ECharacterType 클래스를 선언합니다.
ECharacterType
ECharacterType
Definition
ECharacterType.h:9
ECharacterType::Type01
@ Type01
UCharacterData
Definition
UCharacterData.h:15
FCharacterAssetData
Definition
FCharacterAssetData.h:14
Source
LatteLibrary
Data
Public
FCharacterAssetData.h
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8