KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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FCharacterAssetData.h
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1
5#pragma once
6
7#include "CoreMinimal.h"
8#include "ECharacterType.h"
9#include "Engine/DataTable.h"
10#include "FCharacterAssetData.generated.h"
11
12USTRUCT(BlueprintType)
13struct FCharacterAssetData: public FTableRowBase
14{
15 GENERATED_BODY()
16
17 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Asset)
19
20 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Asset)
21 TSoftObjectPtr<class UCharacterData> CharacterDataAsset;
22};
ECharacterType 클래스를 선언합니다.
ECharacterType