19 UPROPERTY(EditAnywhere, BlueprintReadWrite)
22 UPROPERTY(EditAnywhere, BlueprintReadWrite)
23 float TimeDilation = 0.05f;
25 UPROPERTY(EditAnywhere, BlueprintReadWrite)
26 float Duration = 0.10f;
28 UPROPERTY(EditAnywhere, BlueprintReadWrite)
29 bool bRefreshIfStronger = true;