KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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FHitStopData.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
7#pragma once
8
9#include "CoreMinimal.h"
10#include "EDamageType.h"
11#include "Engine/DataTable.h"
12#include "FHitStopData.generated.h"
13
14USTRUCT(BlueprintType)
15struct FHitStopData : public FTableRowBase
16{
17 GENERATED_BODY()
18
19 UPROPERTY(EditAnywhere, BlueprintReadWrite)
21
22 UPROPERTY(EditAnywhere, BlueprintReadWrite)
23 float TimeDilation = 0.05f;
24
25 UPROPERTY(EditAnywhere, BlueprintReadWrite)
26 float Duration = 0.10f;
27
28 UPROPERTY(EditAnywhere, BlueprintReadWrite)
29 bool bRefreshIfStronger = true;
30};
EDamageType 클래스를 선언합니다.
EDamageType
Definition EDamageType.h:9