49 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"HowToPlay")
53 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HowToPlay")
54 FText Title = FText::FromString(TEXT("Title"));
57 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HowToPlay")
58 FText Description = FText::FromString(TEXT("Description"));
61 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HowToPlay")
62 TObjectPtr<UTexture2D> Texture =
nullptr;