KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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FResourceTextureData.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/DataTable.h"
7#include "Engine/Texture2D.h"
8#include "FResourceTextureData.generated.h"
9
10
11UENUM(BlueprintType)
12enum class EResourceTextureType : uint8
13{
19
20 KLingo,
21
22 Time,
23 Score,
24 Color,
25
26 Read,
27 Listen,
28 Speak,
29 Write,
30
31 Grammar,
32 Context,
33 Overall,
34
36 RedOwl,
37 Bot,
38};
39
40USTRUCT(BlueprintType)
41struct LATTELIBRARY_API FResourceTextureData : public FTableRowBase
42{
43 GENERATED_BODY()
44
45 UPROPERTY(EditAnywhere, BlueprintReadWrite)
46 TSoftObjectPtr<UTexture2D> Texture;
47};
EResourceTextureType