KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
로딩중...
검색중...
일치하는것 없음
FResourceTextureData.h
이 파일의 문서화 페이지로 가기
1
// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
3
#pragma once
4
5
#include "CoreMinimal.h"
6
#include "Engine/DataTable.h"
7
#include "Engine/Texture2D.h"
8
#include "FResourceTextureData.generated.h"
9
10
11
UENUM(BlueprintType)
12
enum class
EResourceTextureType
: uint8
13
{
14
Rarity_D
,
15
Rarity_C
,
16
Rarity_B
,
17
Rarity_A
,
18
Rarity_S
,
19
20
KLingo
,
21
22
Time
,
23
Score
,
24
Color
,
25
26
Read
,
27
Listen
,
28
Speak
,
29
Write
,
30
31
Grammar
,
32
Context
,
33
Overall
,
34
35
GreenOwl
,
36
RedOwl
,
37
Bot
,
38
};
39
40
USTRUCT(BlueprintType)
41
struct LATTELIBRARY_API
FResourceTextureData
: public FTableRowBase
42
{
43
GENERATED_BODY()
44
45
UPROPERTY(EditAnywhere, BlueprintReadWrite)
46
TSoftObjectPtr<UTexture2D> Texture;
47
};
EResourceTextureType
EResourceTextureType
Definition
FResourceTextureData.h:13
EResourceTextureType::Write
@ Write
EResourceTextureType::Bot
@ Bot
EResourceTextureType::Rarity_B
@ Rarity_B
EResourceTextureType::Score
@ Score
EResourceTextureType::RedOwl
@ RedOwl
EResourceTextureType::Read
@ Read
EResourceTextureType::KLingo
@ KLingo
EResourceTextureType::GreenOwl
@ GreenOwl
EResourceTextureType::Rarity_S
@ Rarity_S
EResourceTextureType::Speak
@ Speak
EResourceTextureType::Rarity_C
@ Rarity_C
EResourceTextureType::Overall
@ Overall
EResourceTextureType::Time
@ Time
EResourceTextureType::Context
@ Context
EResourceTextureType::Rarity_A
@ Rarity_A
EResourceTextureType::Color
@ Color
EResourceTextureType::Listen
@ Listen
EResourceTextureType::Grammar
@ Grammar
EResourceTextureType::Rarity_D
@ Rarity_D
FResourceTextureData
Definition
FResourceTextureData.h:42
Source
LatteLibrary
Data
Public
FResourceTextureData.h
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8