13#include "Components/Button.h"
14#include "Components/EditableTextBox.h"
15#include "Components/ScrollBox.h"
16#include "Components/TextBlock.h"
17#include "Components/WidgetSwitcher.h"
21 Super::NativeConstruct();
26 GI = Cast<ULingoGameInstance>(GetGameInstance());
94 UDialogManager::Get(GetWorld())->ShowToast(TEXT(
"OnLogOutClicked"));
104 UDialogManager::Get(GetWorld())->ShowToast(TEXT(
"Room created successfully"));
111 Btn_Create->SetIsEnabled(Text.ToString().Len() > 0);
123 Txt_Update->SetText(FText::FromString(TEXT(
"Updating ...")));
134 Txt_Update->SetText(FText::FromString(TEXT(
"Update Session")));
UDialogManager 클래스를 선언합니다.
static void ShowMouseCursor(const UObject *WorldContextObject)
마우스 커서를 표시하고 게임+UI 입력 모드로 설정합니다.
void CreateMySession(FString displayName)
FFindComplete onFindComplete
FOnTextureButtonClickedEvent OnButtonClickedEvent
버튼 클릭 이벤트