KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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Popup_QuestionnaireResult.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "NetworkData.h"
7#include "UBasePopup.h"
8#include "Popup_QuestionnaireResult.generated.h"
9
13UCLASS()
14class ONEPIECE_API UPopup_QuestionnaireResult : public UBasePopup
15{
16 GENERATED_BODY()
17
18public:
19 UPopup_QuestionnaireResult(const FObjectInitializer& ObjectInitializer);
20
22 UFUNCTION(BlueprintCallable)
23 void InitPopup(const FResponseWriteSubmit& InResponseData, const FResponseWriteResult& InResponseResultData);
24
25protected:
26 virtual void NativeConstruct() override;
27
28private:
29 void InitWholeResult(const FResponseWriteResult& ResponseData);
30
31 UFUNCTION()
32 void OnClickClose();
33
34protected:
36 UPROPERTY(meta = (BindWidget))
37 TObjectPtr<class UVerticalBox> ScrollBox_Result;
38
40 UPROPERTY(meta = (BindWidget))
41 TObjectPtr<class UResultStatWidget> Result_AverageScore;
42 UPROPERTY(meta = (BindWidget))
43 TObjectPtr<class UResultStatWidget> Result_Grade;
44 UPROPERTY(meta = (BindWidget))
45 TObjectPtr<class UResultStatWidget> Result_TopRate;
46
48 UPROPERTY(EditDefaultsOnly, Category="Popup")
49 TSubclassOf<class UPopup_QuestionnaireResultItem> QuestionnaireResultItemClass;
50
52 UPROPERTY(EditDefaultsOnly, Category="Popup", meta=(ClampMin="0.0", ClampMax="200.0"))
53 float ItemSpacing = 20.0f;
54
55 UPROPERTY(meta = (BindWidget))
56 TObjectPtr<class UImageButton> Btn_Confirm;
57
58private:
60 TArray<FString> QuestionsKor;
61 TArray<FString> QuestionsEng;
62
63 FString WriteImagePath = FPaths::ProjectSavedDir() / TEXT("WriteImage/");
64};
네트워크 요청과 응답에 사용되는 구조체 및 설정을 정의합니다.
모든 팝업의 기본 클래스
Definition UBasePopup.h:19
UImageButton
Write Submit 응답 구조체입니다.