24 virtual void NativeTick(
const FGeometry& MyGeometry,
float InDeltaTime)
override;
30 UFUNCTION(BlueprintCallable, Category =
"Popup|Animation")
44 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Popup|Animation", meta = (BindWidgetOptional))
45 UWidgetAnimation* BlueprintOpenAnimation;
54 void UpdateAnimation(
float InDeltaTime);
57 bool bIsOpenAnim = false;
60 float OpenElapsedTime = 0.0f;
63 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Popup|Animation")
64 float OpenDuration = 0.2f;
67 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Popup|Animation")
68 float OpenStartScale = 0.8f;
71 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Popup|Animation")
72 float OpenTargetScale = 1.0f;
75 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Popup|Animation")
76 FVector2D OpenPivot = FVector2D(0.5f, 0.5f);
82 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Popup|Animation")
95 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Popup|Sound")
104 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Popup|Control")
105 bool bAllowPlayerControl = false;