KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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UCharacterData.cpp
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
7#include "UCharacterData.h"
8#include "GameLogging.h"
9#include "Animation/AnimMontage.h"
10
11bool UCharacterData::LoadIdleMontage(TSoftObjectPtr<UAnimMontage>& OutMontage) const
12{
13 OutMontage = IdleAsset.LoadSynchronous();
14 if (!OutMontage)
15 {
16 PRINTLOG(TEXT("Failed to LoadWinMontage"));
17 return false;
18 }
19 return true;
20}
YiSan 전반에서 사용하는 공용 인터페이스를 선언합니다.
#define PRINTLOG(fmt,...)
Definition GameLogging.h:30
UCharacterData 클래스를 선언합니다.
TSoftObjectPtr< class UAnimMontage > IdleAsset
bool LoadIdleMontage(TSoftObjectPtr< UAnimMontage > &OutMontage) const