KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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UGameDamageType.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
8#pragma once
9
10#include "CoreMinimal.h"
11#include "GameFramework/DamageType.h"
12#include "EDamageType.h"
13#include "UGameDamageType.generated.h"
14
15UCLASS()
16class LATTELIBRARY_API UGameDamageType : public UDamageType
17{
18 GENERATED_BODY()
19
20public:
21 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Damage")
22 EDamageType DamageType;
23};
24
EDamageType 클래스를 선언합니다.
EDamageType
Definition EDamageType.h:9