28 UFUNCTION(BlueprintCallable, Category =
"Loading")
32 UFUNCTION(BlueprintCallable, Category = "Loading")
37 UFUNCTION(BlueprintCallable, Category = "Loading")
38 void LoadingCircle(
bool bShow);
41 UFUNCTION(BlueprintPure, Category = "Loading")
42 int32 GetLoadingCount() const;
46 void EnsureWidgetForWorld(UWorld* World);
56 int32 LoadingCount = 0;