15 void InitLuggage(
const FString& Type1,
const FString& Type2);
17 void UpdateType1Data(
const FString& TypeData);
18 void UpdateType2Data(
const FString& TypeData);
21 UPROPERTY(meta = (BindWidget), BlueprintReadOnly)
22 TObjectPtr<class UTextBlock> Txt_Type1;
24 UPROPERTY(meta = (BindWidget), BlueprintReadOnly)
25 TObjectPtr<class UTextBlock> Txt_Type2;