KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
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UNetworkBroadcastLibrary.h
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// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
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#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "
EDamageType.h
"
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#include "UNetworkBroadcastLibrary.generated.h"
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UCLASS()
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class LATTELIBRARY_API
UNetworkBroadcastLibrary
: public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public
:
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UFUNCTION(BlueprintCallable, BlueprintPure, Category =
"Network Events"
, meta = (WorldContext =
"WorldContextObject"
))
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static
class
ANetworkBroadcastActor
* GetNetworkBroadcastActor(
const
UObject* WorldContextObject);
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};
EDamageType.h
EDamageType 클래스를 선언합니다.
ANetworkBroadcastActor
네트워크 복제를 위한 전역 브로드캐스트 Actor
Definition
ANetworkBroadcastActor.h:25
UNetworkBroadcastLibrary
NetworkBroadcastActor를 Blueprint에서 쉽게 사용하기 위한 Helper 함수들
Definition
UNetworkBroadcastLibrary.h:20
Source
LatteLibrary
Manager
Public
UNetworkBroadcastLibrary.h
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8