18 virtual void NativeBeginPlay()
override;
19 virtual void NativeUpdateAnimation(
float DeltaSeconds)
override;
22 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=
"Values")
24 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Values")
26 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Values")
29 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Values")
31 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Values")
34 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Values")
38 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Values")
40 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Values")
44 void AnimNotify_OnJumpStart();