KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
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UPopup_SpeakQuest.h
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// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
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#pragma once
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#include "CoreMinimal.h"
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#include "
NetworkData.h
"
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#include "
UBasePopup.h
"
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#include "UPopup_SpeakQuest.generated.h"
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UCLASS()
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class ONEPIECE_API
UPopup_SpeakQuest
: public
UBasePopup
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{
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GENERATED_BODY()
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public
:
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void
InitPopup(
const
FOnMsgBoxOkDelegate& InOkDelegate);
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void
OnResponseListenAudio(
FResponseListenAudio
& ResponseListenAudio,
bool
bArg);
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void
RequestListenAudio(
const
FString& AudioText);
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private
:
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UFUNCTION()
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void
OnClickOk();
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public
:
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<class
UImageButton
> Btn_Ok;
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private:
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FOnMsgBoxOkDelegate OnOkDelegate;
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bool
bIsRequest;
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};
NetworkData.h
네트워크 요청과 응답에 사용되는 구조체 및 설정을 정의합니다.
UBasePopup.h
UBasePopup
모든 팝업의 기본 클래스
Definition
UBasePopup.h:19
UImageButton
UImageButton
Definition
UImageButton.h:19
UPopup_SpeakQuest
Definition
UPopup_SpeakQuest.h:15
FResponseListenAudio
Definition
NetworkData.h:800
Source
Onepiece
MessageBox
Public
UPopup_SpeakQuest.h
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8