KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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USequenceActivatable.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
7#pragma once
8
9#include "CoreMinimal.h"
10#include "UObject/Object.h"
11#include "USequenceActivatable.generated.h"
12
17UINTERFACE(BlueprintType)
18class COFFEELIBRARY_API USequenceActivatable : public UInterface
19{
20 GENERATED_BODY()
21};
22
23class COFFEELIBRARY_API ISequenceActivatable
24{
25 GENERATED_BODY()
26
27public:
28 UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="Sequence")
29 void Activate(int Index, int TotalIndex, float Duration);
30
31 UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="Sequence")
32 void Deactivate(int Index, int TotalIndex, float Duration);
33};
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