KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
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USequenceActivatable.h
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// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "USequenceActivatable.generated.h"
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UINTERFACE(BlueprintType)
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class COFFEELIBRARY_API
USequenceActivatable
: public UInterface
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{
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GENERATED_BODY()
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};
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class
COFFEELIBRARY_API
ISequenceActivatable
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{
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GENERATED_BODY()
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public
:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category=
"Sequence"
)
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void Activate(
int
Index,
int
TotalIndex,
float
Duration);
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="Sequence")
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void
Deactivate(
int
Index,
int
TotalIndex,
float
Duration);
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};
ISequenceActivatable
Definition
USequenceActivatable.h:24
USequenceActivatable
시퀀스 매니저에 의해 순차적으로 활성화/비활성화될 수 있는 액터 또는 컴포넌트를 위한 인터페이스입니다.
Definition
USequenceActivatable.h:19
Source
CoffeeLibrary
Features
Public
USequenceActivatable.h
생성시간 : 금 1월 9 2026 00:25:56, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8