8#include "Components/Border.h"
9#include "Components/Image.h"
10#include "Components/TextBlock.h"
29 FLinearColor InBgColor,
34 UTexture2D* Texture = UGameDataManager::Get(
this)->GetTexture(InProfileType);
39 Brush.SetResourceObject(Texture);
45 auto BubbleColor = IsMine ? FLinearColor::Green : FLinearColor::White;
47 Txt_Name->SetColorAndOpacity(BubbleColor);
UGameDataManager 클래스를 선언합니다.