KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
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ConveryorButtonAnimInstance.cpp
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// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
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#include "
ConveryorButtonAnimInstance.h
"
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#include "
ConveyorButton.h
"
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#include "
GameLogging.h
"
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void
UConveryorButtonAnimInstance::NativeUpdateAnimation
(
float
DeltaSeconds)
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{
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Super::NativeUpdateAnimation(DeltaSeconds);
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ButtonActor
= Cast<AConveyorButton>(GetOwningActor());
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if
(
ButtonActor
)
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{
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bIsButtonOn
=
ButtonActor
->GetIsButtonOn();
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}
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}
ConveryorButtonAnimInstance.h
ConveyorButton.h
GameLogging.h
YiSan 전반에서 사용하는 공용 인터페이스를 선언합니다.
UConveryorButtonAnimInstance::bIsButtonOn
bool bIsButtonOn
Definition
ConveryorButtonAnimInstance.h:25
UConveryorButtonAnimInstance::ButtonActor
TObjectPtr< class AConveyorButton > ButtonActor
Definition
ConveryorButtonAnimInstance.h:22
UConveryorButtonAnimInstance::NativeUpdateAnimation
virtual void NativeUpdateAnimation(float DeltaSeconds) override
Definition
ConveryorButtonAnimInstance.cpp:9
Source
Onepiece
Interactable
Private
ConveryorButtonAnimInstance.cpp
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8